![]() ![]() The key thing to know is that you can never mix effects: besides healing you, each meal can only ever impart one effect, be that haste, stealth, thunder resistance or protection from cold weather. Link is an explosive chef when he wants to be. The lack of a recipe book might put you off experimentation, but the rules are actually quite simple, particularly for food. Press A again to cook, sit back, and see what you’ve made! If you’re particularly lucky, you might hear a musical version of the cooking sound effect, which signifies a sort of “critical hit” the resulting meal will give even more hearts than normal. Once you’re happy, close the inventory menu, and walk up to the cooking pot. Once there, open your + menu and go to the materials tab of your inventory, hit X to get the game into Hold mode, and then press A to hold up to five ingredients. ![]() There’s one by the Old Man’s shack on the Great Plateau, but you’ll find many more dotted around Hyrule. While you can “bake” or “toast” ingredients by just dropping them on an open fire – useful for eking an extra quarter heart out of apples and mushrooms, and rendering acorns palatable – to make more complex meals you’ll need to find a cooking pot. The game gives no tutorial at all, not even telling you the interface commands to cook dishes with more than one ingredient, and even once you work those out, you’ll likely make more than a few disgusting meals before you catch your groove. CookingīotW’s crafting mechanics can be vaguely daunting at the start. On top of the weapon itself – light and heavy swords, spears, boomerangs, hammers and more – there’s also material to bear in mind ( wooden weapons catch fire, while metal ones can be struck by lightning and make sparks when they hit flint) as well as whether they’re sharp or blunt (the former can cut down trees, the latter can smash open ore deposits). Similarly, remember that there are many more differences in weapons than just their strength and type. … it’s what you can do with the weapon that counts. For one thing, it doesn’t reflect the damage per second you can do – a strong weapon like Boulder Breaker does a lot of damage per swing, but it won’t kill enemies as fast as a good spear, which can hit four times for every one that the breaker does. Fire is less useful, having no direct effects on combat, but letting you explode flaming barrels, and instantly kill icy enemies.ĭon’t get too obsessed by the simple strength value of each weapon. Thunder has a similar paralysing effect, without the extra damage that you can deal at the end – but to make up for it, it can cause enemies to drop their weapons entirely. Ice-infused weapons and arrows will freeze monsters solid, giving you a few seconds to reposition yourself, but more importantly allowing you to do a load more damage if you hit them again before the ice thaws, shattering it. But there’s still a lot you don’t get told.Įlemental powers will be key to defeating some of the game’s harder enemies. The combat mechanics are the most documented in BotW, with most of the game’s tutorial text devoted to teaching you how to use each of your weapons and abilities. The strength value of each weapon isn’t everything. If you need fire resistance right now, and have two thousand rupees, why not just buy the right hat? Combat and weapons If you’re used to open-world RPGs, you may dismiss the armour for sale in shops as inferior to that which you’ll get in chests and loot drops, but that’s often not the case – and even if it is, there’s no guarantee you’ll find the right loot drop at the right time. You can boost a bunch of your Sheikah Slate runes, as well as buy some less-permanent, but extremely powerful, weapons.įinally, don’t discount the value of just buying armour. All of these are significant improvements to Link’s combat prowess, which means if you’re juggling whether to tackle a divine beast before or after some exploration, it’s useful to take out the big thing first, giving you the power boost.Ī third source of permanent upgrades can be secured from the Ancient Tech labs in the east of Hyrule, using the items dropped by Guardians and found in Shrines. You’ll get a second tranche of permanent upgrades as you set about finding the divine beasts that form the game’s main questline. ![]() ![]() If you really need to climb a gigantic cliff, you have the option of pausing the game just as you’re about to fall off, eating a stamina-recovering meal, and continuing upwards. Stamina, on the other hand, always drops steadily. ![]()
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