![]() ![]() ![]() MPEG4 decoding or GSM processing very efficiently, but if you were to use a general purpose CPU for those same tasks, you can't do them without at least a 3-5 W TDP processor, no matter if you use ARM, Atom, Coldfire or whatnot. manage to keep power consumption down by using specialized ASICs and DSPs that can do e.g. Other types of portable devices like e.g. That's because those games are NOT designed to optimize power consumption: they just use whatever the phone can dish out, if requested, unlike how actual targeted games for portable consoles are designed. Playing Angry Birds on a binge really overheats it (forcing the 600 MHz ARM CPU to work overtime) and drains a fully charged battery in 2-3 hours max, compared to a standby time of days. and you'll see how much the battery will last: you will get a hefty 50-90W power pull that will drain any laptop battery in an hour or so. Laptops are an easy example of this, since they can run the same software as desktop computers and have comparable powers: fire up any intensive game on a laptop with full setting, no power-saving compromises features etc. No siree, the problem was (and still is) power consumption. an Amstrad CPC, but a smaller package, lower-power version. If they REALLY wanted, they could have packed the same ICs in the same motherboard space, even with the manufacturing processes of the day: the CPUs used were already hyper-mature (both having over a decade of successful commercial adoption) and in the case of the Gameboy, even the Z80 was not a full-size IC like the one on e.g. The problem is hardly miniaturization, even in the case of the original gameboys vs the Mega Drive or the SNES. Playstation should have a new handheld device, one that blows all the others away, if they just put the effort in. It wouldn't take too much to incorporate this tech into a handheld device. Even at 1/5th its capacity it could run at least zdoom with all features. This runs gzdoom with full dynamic lights etc etc amazingly. My notebook is small yet its processor is i7-1.87Ghz, has 8GB DDR3 RAM and two 1.5GB DDR5. The difference between the two should *******ely say something. I am taking pot shots here, I'll say that's pretty rubbish to say the DS and Wii came out 15-17 years later. Now lets compare the Nintendo DS and the Wii:Ħ7 MHz and 33 MHz Processor and Co-Processor.Ĩ8MB RAM with 64MB GDDR3 Dedicated video memory 8-bit 4.19 MHz processor when the megadrive was 16-bit 7.67 MHz Ok yes nearly quadruple the power yet compare the sizes of the megadrive and the gameboy. Take the gameboy for instance that was pure ingenious technology in the day. Technology for a handheld gaming device should be far better than what they are today. I was actually going to try my hand at writing games for the DS homebrew (just 2D sprite type stuff, no FPS), but never could get the dev kit to compile on OpenBSD, so I gave up. The other problem is that you have to merge a PWAD with the IWAD before playing it. That's the biggest problem with that port (playing with a game controller is hard enough without having 100% configurability). The Prboom port runs fine but the controls are crappy, and you can't change them enough to make it really playable. The Hexen port runs also very well, but without music (just sound FX). The Quake port runs very smooth and fast, but there is sometimes some clipping on the Z-axis (doesn't really affect gameplay though). I have played the Quake, Hexen, and Prboom ports. The other big limitation is the screen resolution: 256x192. There is also a Quake 2 port, but it simply won't run at all on those stock models. The Quake porter had to use a lot of creativity to make the code run, and you can't run mission packs without a memory upgrade. The NDS (at least the old ones, like the original and Lite models) only have 4 MB. Even Quake was ported and runs fine! The biggest hurdle you'll run into is memory. And there are also some ports of Prboom, Hexen, Heretic. It even has its own FPS like Moon, Metroid Prime Hunters, CORE, etc. ![]() The DS has actually two CPUs, and it's very fast compared to the old GBA. ![]()
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